We're a small studio with a publisher's standards.
NineTails Studios was founded on a simple thesis: the next great mobile games will come from teams that can ship and operate, not just pitch.
Our story
NineTails started in 2018 as five people with a shared belief — that mobile deserved the same depth of craft as console and PC. Seven years later, we're a 40-person studio that's shipped over a dozen titles and operates several of them live.
We work with global publishers, independent IP holders, and our own internal teams. Every project goes through the same pipeline, the same standards, and the same obsession with the moment a player picks up the phone.
Build mobile games that earn a permanent place on the home screen — and stay there.
The four things every project at NineTails is measured against.
Innovation
We chase the systems players haven't seen yet — not the ones the market chased last year.
Craftsmanship
Every pixel, line of code and balance pass goes through people who care.
Performance
60fps and sub-50ms matchmaking aren't goals — they're table stakes.
Player-first
We design for the moment the player picks the phone up. Everything else follows.
The people who set the bar.
Seven years of shipping.
Four engineers and a designer in a Stockholm loft.
Three games in concurrent production.
Our first self-published global hit.
Studios in three cities, projects on four continents.
Apple Design Award nominee. Onwards.
