About the studio

We're a small studio with a publisher's standards.

NineTails Studios was founded on a simple thesis: the next great mobile games will come from teams that can ship and operate, not just pitch.

Our story

NineTails started in 2018 as five people with a shared belief — that mobile deserved the same depth of craft as console and PC. Seven years later, we're a 40-person studio that's shipped over a dozen titles and operates several of them live.

We work with global publishers, independent IP holders, and our own internal teams. Every project goes through the same pipeline, the same standards, and the same obsession with the moment a player picks up the phone.

Mission

Build mobile games that earn a permanent place on the home screen — and stay there.

Core values

The four things every project at NineTails is measured against.

Innovation

We chase the systems players haven't seen yet — not the ones the market chased last year.

Craftsmanship

Every pixel, line of code and balance pass goes through people who care.

Performance

60fps and sub-50ms matchmaking aren't goals — they're table stakes.

Player-first

We design for the moment the player picks the phone up. Everything else follows.

Leadership

The people who set the bar.

KM
Kai Mendoza
Studio Director
SC
Selene Cho
Creative Director
TB
Theo Bennett
Head of Engineering
IL
Ines Laurent
Art Director
YD
Yusuf Demir
Head of LiveOps
MO
Mira Ostrowski
Head of Production
Timeline

Seven years of shipping.

2018
Studio founded

Four engineers and a designer in a Stockholm loft.

2020
First publisher deal

Three games in concurrent production.

2022
Iron Dominion launches

Our first self-published global hit.

2024
Forty-strong team

Studios in three cities, projects on four continents.

2025
Lumen Isles

Apple Design Award nominee. Onwards.